Imagine that you're a game developer. What do you do if you want to develop a game series where the emphasis is on the universe rather than a single character?
a) Tell your stories accordingly, by having a good balance between universe and character focus and give a nice, closed resolution for each protagonist?
b) Make a game
that focuses, almost solely, on the personal story and rise of a character rather than the universe -- a character who has almost zero effect on events that are world-changing, no less -- and have a very open, unresolved, cliffhanger "HEY GUYS your character is up to some seriously secret awesome super special shit, tune in next time to find out" ending that is begging for a sequel with that same character because their story is clearly not over and then announce that the next game will more than likely have a new protag
? Keep in mind that you have also implied the exact same thing with the previous protag in this very same game, so this is a little repetitive. You should definitely consider that your game is entirely a personal story, with only the clusterfuck ending relating to the wider universe, so this choice could be a little confusing. With any luck, these silly gamers will just put up with it because EVERYTHING IS UNDER FUCKING WRAPS so they have to if they want to know more.
b) i) Also choose to rely on DLC to add more to the protagonist's clearly unfinished story instead of a full game, because these silly gamers should have learnt by now that they're not supposed to get a full story from a full game?
b) ii) Also choose to hype
the everloving shit out of the protag of this game? Like, claiming that the protag is the most important character in the entire universe, so even the most trivial shit matters? Keep in mind that your game will feature a lot
of seemingly trivial shit that has nothing to do with the wider universe and ALL with the protag? It's not as if you want your fanbase to get the wrong idea or anything, so be careful.
If you picked b) and b) i) and b) ii), then you should go work for Bioware. Just know, though, that this is bad
storytelling and you should learn to write better.